— primary muses.

wilhelmina sinclair.
they/them. 23+ verses in d&d, modern, dragon age, tes, and middle earth. druid/cleric.
wilhelmina, known usually as just 'wil,' is a gentle soul fond of nature, literature, and slow living. they were raised with an abusive father, and a mother who shielded them from much of his rage until age 14----when she decided enough was enough: wilhelmina needed to be away from that environment. staying behind herself, rosemary irvallel said goodbye and urged wil into a new life, one where they were safe, and happy. a farmer named arthur sinclair would come to be their adoptive father. a widower, having lost his wife and children in an accident, sinclair's farm was built with people like wil----those alone, down on their luck, in need of a warm home and purpose. the sinclair farm is one big found family, with wil truly coming to have several parental figures, all who love and dote on them. but arthur, arthur was a special bond, and legally adopted them, so that the sinclair name could carry on, and the farm with it. after wil turned 23, arthur passed due to illness, and the sinclair estate fell to them. though they accepted the farm through their grief, they found themself largely uninterested in the more technical aspect of owning farmland, and tend to delegate the more complicated tasks to other family members. wilhelmina is no business person----instead, they can be found working the land, napping under trees, or reading books to the flowers, convinced this helps them grow. muse page.

demetrius sulvarin ii.
he/him. dragon. verses in d&d, dragon age, tes, asoiaf, arthurian. vengeance paladin.
demetrius is a young black dragon, one in a long line of ancestors who were hunted for sport, or out of hatred. his bloodline was built out of a need for vengeance: one dragon, fleeing from his brother's corpse, promising himself to justice. this dragon, arwyn, went into hiding as a mortal man, created a city as a safe haven for other dragons to do the same, with the intention of building numbers, one day seeking out retribution. centuries later, demetrius and his siblings are born, raised on the notion that mortals hate them, and want only for every last dragon to die. a direct descendant of arwyn himself, demetrius is set to become lord of this land---called sulvara---upon his father's passing, and thus is trained with an iron fist, allowed little room for anything else. he is strong willed, stubborn, strongly devout towards the god of dragons, and harbors a great adoration for his people. however, he comes to a point in his life where he realizes the world is different. some humans have allied with dragons, some live alongside them. his entire perception of life is changed, and he must navigate the challenges of this world, which directly contradicts the one he expected ... muse page.

ser wulfgang cadogan.
he/they. 31. verses in d&d, modern, middle earth, arthurian. eldritch knight fighter / wizard / demigod.
wulfgang was born of a magical anomaly: a virgin mother suddenly pregnant, frightened of the whispers and gossip that flooded her hometown. she fled her home to raise her child in seclusion, but along the way met another woman with the same strange affliction. they raised their children in neighboring houses, and thus wulf had a constant companion: alaric, the brawn to his brains, muscle to his magic. growing up, they longed to be knights, often 'sword-fighting' each other with sticks, and they determined they would train and be knighted together, whatever it took. upon becoming adults, they achieved this dream---though not without the loss of their mentor, heavying their hearts the day of their knighting. some time later, on a particularly strange excursion, they came upon the knowledge of their origins: both wulf and alaric had gods for fathers, gods who had given them to mothers they saw fit. alaric's father was the god of war and battle, while wulf's father was the god of magic, creator of the weave itself. though alaric was unable to locate his father, wulf found his, and formed a strong bond with him. since then, he's been reaching magical heights he never thought possible. muse page.

nyliahn starheart.
she/her. 30. verses in warcraft, modern, d&d/general fantasy. night elf druid.
nyliahn is a night elf, who's entire life was uprooted, forcing her to start over completely. her life growing up was uneventful: a good childhood, a younger brother, loving parents who ran a general shop. when she reached adulthood, she moved to neighboring lands, and began working as a tailor, always bouncing back and forth between there and home, all the while taking her druid training more seriously, to help and bond with the land around her. all of this changed in a heartbeat one fateful day: sylvanas windrunner torched both of her homelands to the ground, and suddenly nyliahn and every night elf survivor was brisked away to the human capital, refugees whose eyes and lungs were still clouded with smoke. she was able to reunite with her father, but learned that her brother and mother had perished to the flames-----her father fell fully into the trauma and grief, and has not spoken since. she took it upon herself to take care of him, finding them a little house in the city of stormwind, and supports them solely on funds she scrapes together through mending and tailoring. recently, however, a new world tree has been planted----amirdrassil, so she and her father, like many night elves, have begun the journey to this new home, hoping for a greener future. muse page.

moss.
he/they. 25. verses in d&d, modern, dragon age. tiefling / spore druid / archfey warlock.
moss is a tiefling, and a strange one at that. green skinned, with elk-like antlers and ears akin to a faun's: its no surprise that moss has direct ties to the feywild. abandoned as a baby in the heart of a thick forest, moss was found by an archfey called the mushroom king, who adopted him as their own. as an archfey is an unconventional father---moss was raised to be quite a strange thing, sheltered somewhat from the world outside of his forest, but flourishing in matters of nature and the fey realms. now, as an adult, he has come into druidic magic as well as acquiring magic from his father, and is considered a close friend to nature, and fungi especially. he lives in an ancient abandoned village in the heart of the forest, with buildings made of stone, and statues old and corroded, reaching out from the bottom of a lake. he has only recently begun to wander outside of the forest, urged by his father, seeking out the wonders of the world---as well as its secrets, and as many names as he can collect. the prince of mushrooms is a curious thing, and most experiences are new to him, and while he's finding much of the world to be interesting: he is also finding much of it frightening. muse page.

giovanni de viscardi.
he/him. immortal. verses in modern, fantasy, + various times in history.
giovanni is a man cursed with immortality, trying desperately with every second of his eternal life to find its end. cursed as a nine year old in the 1600s, due to vengeful reasons he's mostly forgotten, giovanni is fated to always return to life when he dies. no matter what he tries, or how close he gets to the afterlife, he will always wake up. for some time, he tried to live with it, and even had a family of his own----but this was short lived, and only left him alone with his grief, which became too much to bear. thus, for the past 100 years of his life, he has surrendered himself to stoicism: isolating himself, and determined not to feel a thing, form a bond, or lay down roots. he researches ancient folklore surrounding death and curses, travels the world in search of answers, he experiments with the limits of his curse and finality of death, and walls himself off from emotion. this is all he knows, now. though he will not admit it---beneath this stoic exterior is the saddest, loneliest, most exhausted man alive. he has given in to his grief, and the desperation he feels to grab onto an ounce of control is eating away at him. he feels scorned by the world, by god, by death itself, and all he can do is keep trying. to him, there is no other choice.if you struggle with mentions of death, suicide, or self harm, please be wary reading gio's info! muse page.